Many of these issues we are having here, also happened on the iOS and PSN releases the day before. Help is appreciated All versions in RED Advanced lighting issues (consoles, PC) in TEAL PC version in BLUE mobile versions in ORANGE Version 1.2.8 Bugs: General: Challenge Mode - when selecting. Not sure of your computer system and CPU being used, but I have ALWAYS had to turn HT off via affinity settings for Ghostbusters to run properly in TPA, regardless of updates. Based on the one from Pinball Arcade, except for Stern tables (and then some newer games). I explained why Ghostbusters doesn't play well in TPA. It was fixed in the version prior to today's update, but now the bug is back. Stern Pinball Arcade is the most realistic and accurate pinball game ever createdbrbrStern Pinball IncĀ® has created many of the all-time greatest pinball tables. But that doesn't explain the bug that reappeared in Ghostbusters where in TPA the framerate drops to the point of the game being unplayable. I appreciate the explanation of the technical aspect as to why the Stern PA refugee tables doesn't load in TPA. This is why there are issues with the Stern tables in TPA when using a CPU that features HT. In TPA it is CPU bound, while in SPA it utilized the video card. Development edit The game was announced on Septemby FarSight Studios in partnership with Stern Pinball Inc. The only difference between platforms was how certain shader elements were handled. Stern Pinball Arcade is available for Android, iOS, Microsoft Windows and macOS (through Steam), PlayStation 4, Xbox One, Samsung Gear VR, Nintendo Switch. There isn't "ROM emulation" these use the same Stern dll (running the "native" Stern ROM code) as they do in the Stern Pinball Arcade.
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